STUDIO
11: UNIVERSAL PRINCIPLES OF THE DESIGNS
Universal principal designs is the way of designing
products and environments so that they can be usable by the public, to the maximum
level achievable, without the need for reworking or studied designing.
Who thought of them?
Universal principal designs Invented by the designer
Ronald Mace, who tested the well-known approach of planning for the regular user
and put forward a design basis for easier to get to and in working order goods and
environments.
Also the generalists’ designers – They deliberate
further in arts, science religion so that they can acknowledge the main
functioning of the environment. And spread over what they get to solve the
problems of the everyday lives. In excess of time, the amount and difficulty of
the perfect knowledge led to increased concentration between designers and extensiveness
of understanding was ever more buy and sell for depth of knowledge and till
today still continues.
Why are there so many?
Because they address so many things and issues of
usability so that things can be easier for everyone, and to benefit people of
all age and ability.
TWO examples
TWO examples
(1) Simple and intuitive
use - Use of the design is easy to understand,
regardless of the user’s experience, knowledge, language skills, or current
concentration level.
For example, the stair less bus has
a low floor section so that anyone can enter the bus from a pedestrian pathway
using a short ramp that is extended to the pavement. This design makes entering
the bus easier for everyone. This bus also has a system that verbally announces
the next stop and displays it on an electronic message board at the same time,
ensuring communication of essential information to all riders.
(2)
Perceptible
information - The design communicates necessary information
effectively to the user, regardless of ambient conditions or the user’s sensory
abilities.
For Example, The Miconic Elevator
System provides audible, visual, and tactile information, and is
"destination-oriented," in that the user selects the desired floor
while in the elevator lobby. S/he is then directed to a specific car that goes
to that floor with a minimum number of intermediate stops.
They fall into 5 groups. What are they?
Ø Enhance
Usability – (enhance the usability of a design)
Ø Influence
perception - (it influence the way design is perceived)
Ø Increase
appeal – (increase the appeal of a design)
Ø Make
better design decisions – (how you can make better design decision)
Ø Teach
through design – (help people learn from a design)