Saturday, 12 January 2013

  


STUDIO 11: UNIVERSAL PRINCIPLES OF THE DESIGNS


Universal principal designs is the way of designing products and environments so that they can be usable by the public, to the maximum level achievable, without the need for reworking or studied designing.                

Who thought of them?

Universal principal designs Invented by the designer Ronald Mace, who tested the well-known approach of planning for the regular user and put forward a design basis for easier to get to and in working order goods and environments.
Also the generalists’ designers – They deliberate further in arts, science religion so that they can acknowledge the main functioning of the environment. And spread over what they get to solve the problems of the everyday lives. In excess of time, the amount and difficulty of the perfect knowledge led to increased concentration between designers and extensiveness of understanding was ever more buy and sell for depth of knowledge and till today still continues.

Why are there so many?

Because they address so many things and issues of usability so that things can be easier for everyone, and to benefit people of all age and ability. 

TWO examples

(1)   Simple and intuitive use - Use of the design is easy to understand, regardless of the user’s experience, knowledge, language skills, or current concentration level.

For example, the stair less bus has a low floor section so that anyone can enter the bus from a pedestrian pathway using a short ramp that is extended to the pavement. This design makes entering the bus easier for everyone. This bus also has a system that verbally announces the next stop and displays it on an electronic message board at the same time, ensuring communication of essential information to all riders.



 

(2)    Perceptible information - The design communicates necessary information effectively to the user, regardless of ambient conditions or the user’s sensory abilities.

For Example, The Miconic Elevator System provides audible, visual, and tactile       information, and is "destination-oriented," in that the user selects the desired floor while in the elevator lobby. S/he is then directed to a specific car that goes to that floor with a minimum number of intermediate stops.



  

They fall into 5 groups. What are they?

Ø  Enhance Usability – (enhance the usability of a design)
Ø  Influence perception - (it influence the way design is perceived)
Ø  Increase appeal – (increase the appeal of a design)
Ø  Make better design decisions – (how you can make better design decision)
Ø  Teach through design – (help people learn from a design)

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